Helping researchers collect better data at scale
From Clunky Flows to 22% Faster Completion
OVERVIEW
This project supported a cross-country study led by the Digital Life research group, focused on using technology to improve health outcomes for people at retirement age.
ROLE
OBJECTIVES
The main objective was to identify and to address usability issues to enhance user experience and satisfaction. The existing prototype had significant usability issues that threatened the viability of the research.
IMPACT
⏱ 21% lower average Time on task
📈 ↑ 28% higher SUS score in post-pilot evaluation
🌍 3 Pilot studies conducted across Europe
✅ 43 Participants engaged in the pilot
METHODS
Heuristic Evaluation
Usability Tests
User Feedback Sessions
Prototyping
User Flows
Design Library
UX Questionnaire
Focus Group
Context
This project was developed by an academic research group (B2BC) funded by grants, within the field of digital public health.
It supported a European cross-country study focused on using technology to improve health outcomes for people at retirement age.
As populations age globally, creating digital tools that empower older adults while generating meaningful data has become both a healthcare priority and a societal challenge.
SITUATION
This study's research tool (native mobile app) was hard to use and not engaging, leading to low retention and threatening the reliability of the entire study.
The tool's current version undermines user retention, data quality, and trust, ultimately threatening the reliability of the entire study and potentially jeopardizing funding.
The problem
User and stakeholder feedback from the previous studies before I joined the team showed high rates of dissatisfaction with the tool.
Many older users struggled to navigate or stay engaged with the app. It wasn’t intuitive, wasn’t motivating, and didn’t match the needs of its audience.
The flow was super lengthy with lots of redundant steps and friction, leading to frustration and lost interest in committing to the study participation.
The organization’s success depends on producing credible, publishable research outcomes that can influence policy, drive innovation, or inform future interventions.
The app I worked on was central to one of the research group's flagship studies; it delivered behavioral interventions and collected health data from older adults over time. Though not built for profit, it played a strategic role in advancing the group’s mission, supporting research outcomes, building trust, and securing future partnerships.
Technicalities
Accessibility as my design pillars, I looked into the suggestions provided by literature in the context of elderly & readability.
Revising the main flow
Usability tests showed It takes, on average, 21 minutes for a user to complete the primary task (planning goals), leading to higher drop-off rates. Severity: High
My goals were:
To design a straightforward flow for activity planning.
To provide the flexibility to pause and resume tasks within it.
enhancing visual appeal
Due to the feedback from the testers, they found the interface messy, boring and government-like.
My goals:
Enhance appeal while preserving user-friendliness.
Making the application more vibrant and fun
Design Library
I brought coherency and style to the interface by the use of components that I designed. To stick to the industrial conventions, I used Google Material Design 3.
The design library
Patterns
Comparing different patterns and colors and picking the right vibe for the application was a must due to the feedback of the testers, who called the interface boring and government-like.
Brainstorming on the visual patterns
Adding visuals
Lack of images or illustrations was one of the insights coming from our research phase. That made us believe we could benefit from communicating through images in a more pleasing way.
Introducing more visuals to screens to give them a more lively vibe
Feedback: What Do You Think Of Visuals?
Looks Good, Pleasing, Friendly Application
I Like It Sort Of Modern Light Presentation
Colors Are Soft And Well Chosen
Font: Large Enough
Light, Open, Clear In Three Words
Likes The Icon Styles
Looks Really Nice, Fantastic
Colorful Enough, Stylish
Font Well Readable
Nice Color Coding In Movement & Diet Planning
Spaced Nicely
MITIGATING DROP OFFS
The user's first impression was to fill out three lengthy intake forms without the freedom to skip and get back to them later. Users find it overwhelming which led to form abondonments and drop offs.
Old intake form
New diet intake form
navigation in planning flow
As the previous flow made confusion lacking a navigation while choosing goals, I came up with the idea of adding another layer of navigation bar to the flow.
Introducing an overview
SIMPLIFYING THE REMINDER SET-UP
Asking users to set reminders based on their daily activities proved to be unconventional and frustrating for them. Severity: Medium-High
My goals where to
Allow users to customize their reminder schedules entirely.
Make pre-defined reminder times for common events throughout the day, such as breakfast, lunch, dinner.
Giving the users the needed freedom
Making the form more intuitive
Old and new reminder screens